Path Tile Games

6 Responses

  1. Odinsonnah says:

    I’ve had Tantrix for a few years, but I just came across Tsuro this past weekend, Right now I was looking for information on triangular tiles with two paths per side. You gave me all the information I needed and more. Thanks.

    • Phonefmm@gmail.com says:

      This article is intriguing. Thank you. I do have a question, though.

      “The next thing we can figure out is that if we don’t want any dead ends, then the number of path ends per tile has to be an even number.”

      What if I do want dead ends? Would I just eliminate one path end per tile? How would that effect the number of unique tiles?

  2. L. says:

    You should have a look at http://oeis.org/A132100 as well, to finish filling in your chart.

  3. Eric says:

    Wow… I’m designing a hex-tile game and did a google search for the number of paths possible on a hex, having no hope for a useful result with such an esoteric question, and here it is! Thanks!

  4. John Gottschalk says:

    I’d be curious to see an Einstein Tile path game, and how it affects the tile variations.

  1. May 9, 2014

    […] my posts a couple of months ago about the number of permutations in various path tile games (link1, link2, link3), I only talked about regular polygons. There are other shapes which tile the plane, […]

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