SIGGRAPH
SIGGRAPH is next week. I’m not going to make it this year. We’re going to be on vacation. It’s in New Orleans this year too, which is one of the nicer venues.
Here’s the trailer for the animation festival.
And more importantly, the final program is here.
You can find links to most of the papers here. A number of them look pretty good. You might enjoy this one about deformable meshes. This paper on fluids has some interesting stuff in it. It reminds me a little bit of some stuff I worked on at Exa years ago. Bilateral filters have been used for some really interesting work recently. Here’s a paper on accelerating them using Kd trees. One warning, if you have a problem with shots, you might want to stay away from this one.
The graphics hardware conference is gone this year. It got combined with the interactive ray tracing symposium to form the High-Performance Graphics conference.
And if you want to see what SIGGRAPH looked like when I started going, head over to Vimeo and look at what Loren Carpenter posted the other day.