Processing Test
I don’t know whether you’ve noticed, but all of our old process sketches have been dead since we switched to WordPress. We were embedding them with iframe, and WordPress thought that wasn’t safe. I’ve...
Random Ramblings from the Garrity Family
I don’t know whether you’ve noticed, but all of our old process sketches have been dead since we switched to WordPress. We were embedding them with iframe, and WordPress thought that wasn’t safe. I’ve...
Peter did some more work on his robot today. He’s got a big battery pack installed so that it doesn’t need a cord. It still has the cable to the Wii nunchuck though. Faith...
In my posts a couple of months ago about the number of permutations in various path tile games (link1, link2, link3), I only talked about regular polygons. There are other shapes which tile the...
When Mario saw my recent post about different sets of tiles, he asked for details about how I drew them. When I started to clean up the Processing code to give to him, I...
Do you remember the tiles I was talking about the other day? I generated the tiles for the next couple of cases, but the number of tiles got really big really quickly. So big...
I’ve been doing some more processing recently just for fun. Over the weekend I started to make the game i’ve embedded below. I made using Studio Sketchpad so I could edit it from multiple...
Yeah! We’ve been spending most of our Processing cycles lately with the Android version, but it’s really nice to hear that the JavaScript version just turned 1. Go check it out here.
We started messing around with the Android version of Processing the other day. It was really easy to get some of our old sketches running on the emulator. Most sketches only required a one...